We’ve looked into the DRM complaints and can confirm this was not the cause of the problem. The fix is now being tested by SEGA QA to ensure it is working properly and we’ll let you know when it will be implemented via our social channels ASAP. We’ve found the problem within the game code that was stopping people playing offline and it’s been corrected by the dev team. Steam: We’d like to thank the community for their honest feedback with regards to Sonic Mania on PC. Let us know if you encounter any other issues. It occurred for some users after defeating the Titanic Monarch Zone Act 2 boss if you'd collected all the Chaos Emeralds. Thank you for supporting Sonic Mania! Steam: RC Added the Simplified Chinese, Traditional Chinese and Korean localization support Steam: RC We've fixed some other bugs including a soft lock issue in No Save mode. Fixed an issue where the check for compatible shaders was not performed when the game starts.Increased the amount of storage size a user could access for the replay data.Fixed an issue where a controller didn’t always get detected.Steam: RC We're pleased to announce that patch is now live! Giant Rings placed in Debug Mode now only give the player 50 rings rather than take the player to the Special Stage.Teleporters and Random monitors can no longer be placed in Debug Mode.now toggles object placement mode, cycles forward through objects, + cycles backwards through objects, cycles through monitor subtypes, and places objects. It must now be done via a "No Save" game on the Save Select screen with Debug Mode enabled. It is no longer possible to access the level select via the title screen.Reaching the boss area of Titanic Monarch Act 2 no longer cancels your Super form.Tails (or Knuckles if "& Knuckles" is active) as a partner now changes size when respawning in areas where a size change is necessary in Metallic Madness Act 2.Using the Drop Dash on the Tornado as Super Sonic in Mirage Saloon Act 1 no longer crashes the game.The level design for the Stardust Speedway Act 2 boss area has been altered to prevent Tails from flying over the Eggman machine and bypassing it.That row of ice cubes has been cut down to two to compensate for that situation should it occur. If you had Super Sonic without Tails, you were locked in there until the Super form wore off. Press Garden Act 2 had a path with a row of 4 ice cubes that you couldn't get past without the fire shield.HOME and POWER button delay has been fixed.Some general bug fixes such as glitching into Knuckles' section in Green Hill with Sonic. Starting on any level from a finished game file resets the score to 0. The game no longer saves your score after finishing a game file.Using the Bubble Shield bounce as the second act of a zone started no longer crashes the game.The "Super" transformation has been moved to a separate button.If there is no player activity for 5 minutes, the screen will dim. A screen burn-in reduction feature has been implemented.
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